Cephalid Broker
Card filtering on a repeatable stick, built for a block that paid you twice for the discard half. The loot-two-discard-two clause nets zero cards in hand: this is filtering, digging two deep while binning two, not the hand-replacing reset of a Wheel effect. But where threshold rewarded a full graveyard and madness paid out for the act of pitching, the discard stopped being a tax and started being throughput. Every activation could feed flashback fodder, push threshold along, or fire a madness trigger while still letting you dig toward what you needed. The "target player" wording is the wrinkle worth flagging, though not as a punishment vector: the loot is inherently good for whoever receives it, smoothing their draws regardless of synergy, so pointing it at an opponent is a deckbuilding curiosity (mill payoffs, draw-trigger combos) rather than a way to tax them. As a 2/2 gated behind the tap symbol, it asks for a turn cycle of patience before it pays out, the brake that keeps a repeatable filter from being undercosted. The card encodes a specific design bet of its moment: that loading the bin was something to mine rather than something to fear, a thesis a whole block of cards leaned on hard before the design pendulum swung back toward discard-as-downside.


