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Moxonomy

Centaur Nurturer

Creature — Centaur Druid3 generic manaGreen mana

Green mana dorks live and die by their cost curve, and this one sits deliberately high: a four-mana body that fixes any color and gains three life the turn it lands. That is a very different job from the one-drop accelerants green usually leans on. A ramp creature that costs four does not get you ahead on tempo the way a turn-one dork does; instead it trades speed for durability. The 2/4 frame is the tell. Most mana creatures are fragile little things that fold to any incidental damage, but this one survives combat with three-power attackers and shrugs off a two-damage burn spell, so the fixing sticks around. The life gain is a small cushion attached to a rate-of-color engine rather than a payoff in its own right. What this design is really answering is the color-fixing problem in green midrange and greedy multicolor builds: it produces one mana of any color while keeping the body large enough that you are not spending a card just to have it die on the next attack. The high floor of a resilient 2/4, the versatility of any-color mana, and a bit of life to smooth the early turns add up to a durable, unexciting utility creature: the kind of workhorse that gets a deck to its expensive spells without becoming a liability once it has done its job.

Centaur Nurturer (war)
WAR · #156common
Pricing
Normal: $0.04
Foil: $0.28
Oracle Text

Rules text

When this creature enters, you gain 3 life. Tap: Add one mana of any color.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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