Skip to content
Moxonomy

Centaur Healer

Creature — Centaur Cleric1 generic manaGreen manaWhite mana

A 3/3 for three that gains you three life when it lands is green-white speaking in its plainest dialect: a body that holds the ground against early aggression, plus a buffer that widens the gap you are already opening by spending the creature on defense. Nothing here is conditional, nothing scales, and nothing asks anything else of the deck around it. The enters trigger fires once, the 3/3 stays a 3/3, and the card delivers exactly what its stats and the gain promise. That flatness is the point: a lower-rarity creature that trades raw ceiling for a guarantee, ballast a midrange shell leans on when it needs to survive a fast start rather than out-muscle one. It belongs to a long line of vanilla-plus bodies built to stabilize rather than thrill, the cards that make a green-white curve function without ever appearing in a highlight reel. Where power level outruns small-upside creatures, it falls away cleanly; where the question is simply whether you can block and live, it answers, every time, without fanfare.

Centaur Healer (bbd)
BBD · #219common
Pricing
Normal: $0.04
Foil: $0.34
Oracle Text

Rules text

When this creature enters, you gain 3 life.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
Quick navigation
move selectesc close