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Moxonomy

Centaur Glade

Enchantment3 generic manaGreen manaGreen mana

Token engines survive the things that kill creatures, and that durability is the entire bargain on offer here: spot removal picks off one Centaur and leaves the enchantment humming, board wipes reset the count without reaching the source. Pay five up front for a permanent that sits inert when it resolves, then convert excess green mana into 3/3 bodies every turn you have the spare lands. The activation is deliberately heavy: each token wants nearly half a developed mana base, so the board never floods at once and the engine stays a top-end payoff rather than a midgame snowball. That cost is what keeps it fair. It belongs to an older school of mana sink, the design that turned a stalled green board and a flush of untapped lands into a slow, attrition-proof clock. The threat is the factory, never any single Centaur; an opponent who runs out of answers before you run out of mana simply loses to arithmetic. Hold the board early to protect the investment, then grind out a token a turn once the coast is clear. It rewards reaching the late game with land to spare, and punishes a deck that planned to win before then.

Centaur Glade (ons)
ONS · #251uncommon
Pricing
Normal: $0.22
Foil: $1.23
Oracle Text

Rules text

2 generic manaGreen manaGreen mana: Create a 3/3 green Centaur creature token.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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