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Moxonomy

Cemetery Tampering

Enchantment2 generic manaBlack mana

Hideaway usually promises a payoff and asks you to unlock it once, whenever a condition happens to trigger. This one flips the transaction: the exiled card is not gated behind a single moment but behind a threshold you build toward on your own clock, milling yourself three cards every upkeep until the graveyard reaches twenty. That reframes self-mill from a resource that fuels graveyard synergies into a countdown mechanism, a way to measure how many turns you have left before the free spell arrives from exile. The design tension is real: milling three a turn from an empty graveyard is slow, and the payoff arrives only after your graveyard holds twenty or more cards, so the card wants a deck already comfortable filling its graveyard. The hidden card is chosen from the top five when the enchantment enters, before you know what the game will need, which turns the whole arrangement into a gamble made early and cashed late. Whatever gets tucked away has to be worth playing for free several turns from now, not right now, and that delay is the price of skipping the mana cost entirely.

Cemetery Tampering (snc)
SNC · #69rare
Pricing
Normal: $0.38
Foil: $0.43
Oracle Text

Rules text

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

4 sets
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