Celestial Purge
Color-hosed removal sold by the half: the two-color restriction is the entire identity. Black and red are the traditional homes of efficient threats and reach, so an answer that reaches into exactly that slice of the color pie covers most of what an aggressive deck leans on, from a hasty red finisher to a recursive black bomb. The exile clause is what separates it from ordinary destruction. Black creatures are built to crawl back from graveyards, and red threats frequently arrive stapled to value that survives a kill spell, so removing the card from the game outright shuts a door that mere destruction leaves cracked. Instant speed lets it sit in hand until the opponent commits, ambushing a freshly resolved permanent before it works. The price of that reach is severity at the edges: against a deck running neither black nor red, it is a blank, which is exactly why this kind of design exists as a reactive answer rather than a maindeck default. That trade defined a strain of white removal stretching back to the early era of color-hosing, when an answer pointed at specific colors was the accepted way to give a deck a sharp edge into bad matchups without distorting its baseline build. Celestial Purge is the clean, two-mana expression of that lineage: narrow by intent, and brutal where it lands.






