Celeborn the Wise
The two triggers here are stapled together with a deliberate feedback loop: the Elf attack scries, the scry grows the body, and because the second ability counts every card looked at while scrying, it rewards any additional scry stacked on top rather than just the one card the attack provides. That distinction is what the design turns on. A lone attack nets a single card looked at and a modest bump, but pair the trigger with even a second scry source and the buffs compound, because the ability keys off cards seen, not scry events resolved. It turns library manipulation, usually a quiet card-selection tool, into an aggressive combat pump, an unusual pivot for a green Elf noble that doesn't touch the tribe's mana or its go-wide payoffs at all. The tension it resolves is how to make scry, one of the game's most passive mechanics, feel like a threat: by scaling the sizing with information rather than with mana or board state. The pump is temporary, evaporating before the next combat and rebuilt from scratch each turn the engine fires; the card wants to be swinging repeatedly, feeding the loop and arriving larger than its printed 3/3 whenever the scry sources are online. It reads less like a lord than a scry payoff wearing an Elf's clothes.

