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Moxonomy

Cease-Fire

Instant2 generic manaWhite mana

Disruption that targets a category instead of a single object. Most counterspells answer a spell already on the stack; this answers a strategy before it forms, denying an opponent a full turn of creature development without ever touching a specific threat. The timing runs backward from how players usually reach for disruption. You cannot wait for the all-in turn and respond to it, because the spell does not counter anything: it shuts the door on creature casting entirely, and to matter it has to resolve while the would-be caster holds priority, typically during their upkeep or draw step, before they can spend the turn dumping their hand. Read the moment right and the planned curve-out simply never happens: the threats stay stranded in hand for a turn. Read it wrong, and you have paid for a cantrip that did nothing. That conditionality is severe, and it is what keeps the card at the margins. Against a player who has already committed a board, the lock clause is inert; the creatures in play attack as scheduled, and the card draw is all you are left with. The pitch is preemption rather than cleanup: not a sweeper like Wrath of God that resets a developed board, not a Fog that buys one combat, but a denial that forecloses development before it begins. The card draw is the concession built in to soften a guess that, by design, can miss the window entirely.

Cease-Fire (ody)
ODY · #14common
Pricing
Normal: $0.13
Foil: $2.76
Oracle Text

Rules text

Target player can't cast creature spells this turn. Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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