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Moxonomy

Cease // Desist

Instant // Sorcery1 generic manaBlack or Green mana4 generic manaGreen or White manaGreen or White mana

A split card is the only frame that lets one draw answer two problems that almost never share a window. Cease is graveyard interaction built to never sit dead in hand: the exile handles reanimator targets, flashback fuel, delve fodder, or a single threatening card in a yard, and the life-plus-draw rider means an empty graveyard is no obstacle. Point it at nothing and it still cycles for two life and a card. That guaranteed floor is the whole point; graveyard hate that whiffs against a clean yard becomes a dead card, and this one never does. Desist is the categorical reset: every artifact and enchantment gone at once, an answer sized to a whole deck's worth of permanents rather than a single problem. Because this is a true split and not an aftermath card, both halves are always live. You are not sequencing one into the other; you are choosing which threat is in front of you when the mana comes up. The design logic tracks the clock: you want the cheap hybrid interaction early, castable off almost any color base, and you want the heavy sweeper later, against a board that has overcommitted into it. Bundling the two is a hedge against variance, one draw that covers whichever of two very different threats the game actually presents.

Cease // Desist (mkm)
MKM · #246uncommon
Pricing
Normal: $0.16
Foil: $0.24
Oracle Text

Rules text

Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card. // Destroy all artifacts and enchantments.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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