Cavern Stomper
A 7/7 for six that scries when it lands is exactly the kind of body green has printed at common and uncommon for years: a fine top-end beater with a small consolation trigger to smooth the draw. The design earns a second look for its second ability, which answers the recurring problem with fatties this size. A vanilla 7/7 gets chump-blocked by any token, any mana dork, any one-drop, and stalls out; here, three mana and a green turns it into a creature that walks past every blocker with power 2 or less, which is most of what an opponent has spare to throw in the way. This is not true evasion (a real 3/3 or a 5/5 still stops it cold), but it converts the ground clutter that usually neutralizes big green creatures into meaningless speed bumps. Because the activation lives at instant speed, the threat of it shapes how an opponent commits to combat: leave up two small blockers and you may find them useless the moment the green mana taps. The scry keeps the six mana from feeling like a coin flip on the top-end, making the card do two things the turn it arrives rather than one.
