Cavern Lampad
The payload here is the granted evasion, but it works cleanest when the host is already black. Intimidate lets a creature through unless the blocker is an artifact or shares its color, so bolted onto a black attacker this nymph's +2/+2 arrives with a keyword that is almost always empty: only artifact bodies or other black creatures can legally stand in the way. Hand it to a green creature and the math changes, since that creature can still be walled by green blockers; the +2/+2 is real, but the evasion is only as good as how starved the defender is for same-color chumps. Bestow exists as card-disadvantage insurance. An ordinary Aura dies with its host and burns two cards for one; this nymph is its own host, so when the creature underneath it dies, it unbuckles into a 2/2 with intimidate and keeps swinging. The bestow cost of is the honest tax on refusing to be two-for-oned: you pay up front so the removal spell that answers your attacker does not also eat your enchantment. The fallback body is deliberately plain, because the sell is the flexibility of the slot, not the strength of the floor. The one dead line is stacking it on a creature that already has intimidate, where the granted keyword redundantly does nothing; everywhere else it manufactures a clock, sharpest when the creature carrying it is black.

