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Moxonomy

Cavern Crawler

Creature — Insect2 generic manaRed mana

The 0/3 body does double duty: a stout wall that blocks small attackers while threatening nothing, and a reservoir the firebreathing clause spends in reverse. Each red mana trades a point of toughness the creature has been hoarding for a point of power it actually needs, turning the useless wall into a thin, mortal threat. The arithmetic is brutal and self-capping: one activation makes it a 1/2, two makes it a 2/1, and a third would drop toughness to zero, killing it as a state-based action before it ever connects. That hard ceiling is what stops the trick from running away. There is no banking the boost and no growing it indefinitely; the pump is a one-shot reach window, worth at most two extra damage through an unblocked attacker, and the body must already be evading or the whole sequence is wasted. The plan rides entirely on a condition the opponent controls: no Mountains, no clock. That dependence is what dates it. Landwalk was once a favored color-pie lever for evasion, producing creatures whose entire reason to exist was punishing a specific basic, and stapling firebreathing onto a conditional unblock was a tidy way to convert "sometimes unblockable" into a few points of reach. It reads now as a fossil of a mechanic the game has largely set aside.

Cavern Crawler (mmq)
MMQ · #181common
Pricing
Normal: $0.13
Foil: $0.76
Oracle Text

Rules text

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Red mana: This creature gets +1/-1 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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