Skip to content
Moxonomy

Cave of Temptation

Land

A colorless mana source, a filter, and a mana sink stapled into one land that enters untapped and costs nothing to run. The bottom ability is where the design intent lives: once your other lands have done their work, this one cashes itself in for two +1/+1 counters at sorcery speed, converting a late-game surplus of mana into board presence. That sacrifice clause is the pressure valve that keeps a land this flexible from being pure upside; the color-fixing is filtered rather than free (a full activation cost stacked above the plain tap), and the counters demand both a heavy four-mana investment and a turn you can spare for it. Structurally it belongs to the long tradition of "creature lands that aren't": rather than becoming a body, it feeds a body, so it sidesteps the sweepers and blockers that punish manlands while still giving a topdecked land relevance in a stalled game. The result is a utility land that quietly rewards decks with a fixed set of colors and a tendency to overflow on mana in the late turns, without ever asking you to bend a manabase around it.

Cave of Temptation (mh1)
MH1 · #237common
Pricing
Normal: $0.20
Foil: $0.43
Oracle Text

Rules text

Tap: Add Colorless mana. 1 generic mana, Tap: Add one mana of any color. 4 generic mana, Tap, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
Quick navigation
move selectesc close