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Moxonomy

Cave-In

Sorcery3 generic manaRed manaRed mana

Two damage to every creature and every player reads as a modest sweep, the kind of effect that usually costs three or four mana and never warrants attention. The pitch clause is what reframes it: exile a red card from hand and the printed five-mana sorcery becomes free, a board wipe that can land on a turn when the lands were never there. That swap turns a clunky rate into a tempo weapon, and it bins itself into a graveyard red strategies are increasingly happy to stock. The symmetric burn to each player is the catch worth respecting as much as the creature sweep: it can finish you from the wrong side of a race just as readily as it stabilizes your own board, so firing it free still demands arithmetic on your own life total. It belongs to a family of early-era spells that billed themselves in cards rather than mana, the same accounting that powers Force of Will and Pyrokinesis, here pointed at a sweeper instead of a counter or a single removal target. What separates it from a slow Pyroclasm is the choice itself: the printed cost is the floor, the pitch is the ceiling, and the design assumes you rarely want to pay either on its own terms.

Cave-In (mmq)
MMQ · #180rare
Pricing
Normal: $9.61
Foil: $160.68
Oracle Text

Rules text

You may exile a red card from your hand rather than pay this spell's mana cost. Cave-In deals 2 damage to each creature and each player.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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