Caustic Caterpillar
Green has always had instant-speed answers to artifacts and enchantments, going back to its earliest disenchant effects; what this one-drop changes is not the timing of the destruction but the delivery. The removal is buried inside a creature, held as a sacrifice cost rather than a spell cast from hand. The body lands early, blocks or attacks while it waits, and only converts into a Naturalize once a legal artifact or enchantment shows up to point at. That split payment (one mana to deploy the 1/1, two more to pull the trigger) is the whole appeal, because it sidesteps the dead-card problem that single-mode green disenchants carry against decks with nothing to destroy. Until something worth answering appears, the card simply keeps being a creature, doing fair early work in a slot that would otherwise sit idle. It also doubles as willing sacrifice fodder for decks that want creatures dying on purpose, though the ability still requires a legal artifact or enchantment before you can activate it: with no valid target on the battlefield, the sacrifice cannot even be paid, so you cannot fire it into an empty board just to feed an aristocrats engine. None of this is flashy, and that is precisely the point. The design folds a piece of flexible, maindeckable interaction into a body cheap enough to run when you are not sure you will need it.


