Skip to content
Moxonomy

Cauldron's Gift

Sorcery4 generic manaBlack mana

Reanimation with a self-mill payload folded into the same card, which is the design conceit that makes this more than a slow raise-dead. The adamant clause pays out only if you commit three black mana to the cast, and its reward (milling four) is a benefit rather than a cost here: those four cards deepen the graveyard you are about to draw from, so the spell can fill its own target and cash it in on the same turn. That folds the two halves of a reanimator strategy (get a big creature into the bin, get it back onto the battlefield) into one sorcery, at the price of committing hard to black mana. The +1/+1 counter is a small sweetener that also nudges the card away from cheap value loops toward returning something worth returning. What keeps it from being a true engine is the sorcery speed and the five mana: there is no ambush, no end-step surprise, no instant-speed reanimation off a fresh death. You pay full price at your own turn and get the creature back a beat later. As reanimation goes it is honest and self-sufficient, a one-card version of a plan that usually needs two.

Cauldron's Gift (eld)
ELD · #83uncommon
Pricing
Normal: $0.21
Foil: $0.25
Oracle Text

Rules text

Adamant — If at least three black mana was spent to cast this spell, mill four cards. You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Quick navigation
move selectesc close