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Moxonomy

Caught Red-Handed

Instant4 generic manaRed mana

Threaten effects have always been priced for the raw tempo of the swing: grab the biggest creature, untap it, give it haste, alpha strike, hand it back. What separates this one is the tail that lingers once the creature goes home. Once you return the creature, it stays suspected: menace plus a can't-block clause that outlasts your turn and follows the creature home to its owner. The borrowed threat becomes a defensive liability for the player you took it from, a creature that can no longer sit back and hold the ground it was built to guard. The whole class of steal-and-swing spells has carried one standing complaint: you rent a blocker for a single attack and give it back intact, so the effect only ever nets you tempo. Suspect converts part of that tempo into lasting attrition. The uncounterable clause matters too, and the reminder text is unusually explicit about why: ward abilities specifically can't stop this, which is the exact protection a threaten spell most wants to punch through, since the creatures worth stealing are the ones expensive enough to carry it. Five mana is steep for what threaten usually costs, but the price buys a steal that resolves through interaction and leaves a mark when the dust settles.

Caught Red-Handed (mkm)
MKM · #115uncommon
Pricing
Normal: $0.19
Foil: $0.18
Oracle Text

Rules text

This spell can't be countered. (This includes by the ward ability.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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