Catti-brie of Mithral Hall
The equipment payoff written as a firing pin rather than a scaling body. Most gear-matters creatures just get bigger the more swords you strap on; here the counters that pile up from attacking are ammunition waiting to be spent. The attack trigger reads each Equipment as a counter, then the activated ability converts the whole stockpile into a single burst of damage aimed at a creature already committed to combat. Where the design tightens is in the target restriction: the removal only hits an attacker or blocker, so Catti-brie cannot snipe a value engine at instant speed on a clear board. She has to catch something in the act of swinging or holding back. First strike and reach make the body itself an efficient combat piece, but the real design is the tension between growing and firing: every counter you keep is toughness and a bigger swing, every counter you spend is a Fireball you can only aim at the battlefield. The card wants to be loaded up with Equipment, sent in to accumulate, and then discharged at the exact moment an opponent overcommits their board. It is a green-white creature doing burn's job through the counters that Equipment feeds it, and the choice of when to cash out is the whole game the card is playing.


