Cathartic Reunion
The accounting is exact: you spend the spell plus two discards, you draw three, and your hand size lands precisely where it started. The card-parity result is the whole trick. This is not a card-advantage spell pretending to dig; it is rummaging at double throughput, a filter that hands you the same number of cards back while letting you choose which two to bury first. The discard is an additional cost, paid before the spell resolves, which means the two cards leave your hand before you ever see what the three draws will be. That sequencing is the line between this and a fair red cantrip. You commit to the dig blind, but the blindness is acceptable to exactly the decks that want specific cards in the graveyard rather than in hand. Reanimator wants fatties in the bin to be cheated back. Dredge and delve strategies want graveyard mass available immediately. Spellslinger shells want to keep churning toward a payoff without bleeding resources. For all of them the discard half is the real spell and the three draws are just keeping the engine fueled. Faithless Looting filters one card at a time for a cheaper rate; this trades velocity for volume, processing two known cards into three unknowns in a single sorcery. The cards you throw away matter more than the cards you receive, which places it squarely among the self-mill enablers rather than the honest draw spells.

Rules text
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Other printings
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