Cathartic Parting
Green usually breaks artifacts and enchantments outright: Naturalize and its dozens of variants are green's default answer, and they leave a corpse in the graveyard for whatever wants to reuse it. This takes the other road. Shuffling the permanent into its owner's library rather than destroying it denies them the graveyard, sidesteps recursion, and buries the card somewhere they cannot easily dig it back out. It does not dodge leaves-the-battlefield triggers (any exit from the battlefield still fires those), but it beats the class of value that lives in the yard: the card is simply gone from every zone the opponent can access, at least until they draw into it again. The wrinkle is what shares the card. Bolted onto that tuck is a self-directed rider, up to four cards from your own graveyard shuffled back into your deck. Read defensively it is anti-mill insurance, pulling a buried finisher back into a deck that can find it. Read greedily it recycles spent spells into fresh draws. The two halves rarely both peak in the same game, and that is what holds the price down: you pay for the disruption and take the graveyard clause when it happens to be live. The result is a piece of green shuffle-based interaction that trades the finality of destruction for a reset button, and folds a little graveyard maintenance into the same sorcery.
