Catch of the Day
Twenty-seven possible serpents, one of them yours, assembled all at once as it enters and then locked for good: three keywords, three attack triggers, three stat lines, each dial turned independently and none of them revisable after it resolves. This is a build-your-own body chosen at the table rather than in the list, a one-shot deckbuilding puzzle read against whatever board is in front of you. Islandwalk slips it past an opponent who controls an Island; ward asks removal to pay a tax; vigilance leaves it back on defense. The size choice sharpens everything, because a 6/2 and a 2/6 want opposite triggers behind them: the glass cannon pairs naturally with tapping down a blocker, while the wall would rather scry as it swings. The goad line points at multiplayer politics, shoving a chosen opponent's creature into combat while your serpent picks its own lane. What holds the design together is that the modes are not additive: one keyword, one trigger, one body, and the strongest individual options rarely fuse into a coherent creature. A warded 2/6 that scries is a defensive value engine; a 6/2 with islandwalk that taps blockers is a clock. It refuses to be both at once, and that single simultaneous choice, made across three axes with no take-backs, is the entire game.
