Catapult Fodder // Catapult Captain
A defensive body that pays you for staying defensive. The 1/5 front half asks for company of a very specific kind: three or more creatures whose toughness beats their power, counted at the beginning of your combat. That condition is the whole design. It rewards a deck built out of walls and blockers, the exact creatures that usually sit inert while an aggressive game passes them by, and turns their presence into a threshold. Once flipped, the back side converts that same defensive shell into a clock: pay two generic and one black mana, tap, and sacrifice another creature to make an opponent lose life equal to the sacrificed creature's toughness. Note the another: the captain can never eat itself, so the fuel has to come from the wall around it, the same wide, high-toughness board that triggered the transform in the first place. The bigger the blockers you feed it, the more life your opponent loses, so the board that flipped the card is also the board that arms it. It is a payoff wearing a blocker's stats, built for the awkward identity where every creature is worth more sacrificed than swinging. The demand for three qualifying bodies gates all of this: it will not flip in a beatdown shell and it will not flip early, so the payoff stays locked behind actually committing to toughness-over-power. Unflipped, a fine wall; flipped, a way to cash a stalled board into life loss, the closer a grindy defensive deck rarely gets.

