Cat Burglar
A repeatable discard engine stapled to a 2/2 body, priced at the awkward intersection where neither half pulls its weight. The math is the problem: four mana to cast it, then three more each turn to strip a single card from one opponent, all at sorcery speed. Compare the era's standard for hand attack, Hymn to Tourach, which took two cards for two mana the turn you cast it; Cat Burglar wants seven mana spread across two turns to match half of that, then keeps asking three a turn thereafter. The activation tax is the design discipline doing the balancing, and it taxes too hard. A creature you can untap with is a real engine in principle, but the sorcery-speed clause and the steep per-activation cost mean the opponent always sees the discard coming and has a full turn to empty their hand or deploy threats faster than you can pick them apart. The body, meanwhile, blocks once and dies to anything. What the card represents is an early experiment in turning hand disruption into an ongoing creature ability rather than a one-shot spell, a space later attrition pieces would solve with cheaper bodies, lower activation costs, or symmetrical drawbacks that hurt the controller less. Here the rate never resolves into a deck that wants both halves at once.
