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Moxonomy

Castle Vantress

Land

The bargain here is old and honest: a land that taps for one color and buys a repeatable filtering engine for the late game. The scry activation is deliberately expensive, gated behind four mana on top of the tap, because a mana source that also digs for gas is exactly the kind of card-advantage-neutral inevitability that flooded control decks otherwise struggle to find. This is the manland lineage refracted through card selection rather than combat: instead of turning a land into a beater when you have mana to spare, it turns surplus mana into consistency, smoothing out the exact draws that a slow deck fears. The Island clause is the tariff that keeps the design fair. Without an Island in play, it arrives tapped, so a passing blue splash gets punished on curve; a deck built around actual Islands gets a source that comes down ready and pays dividends across a long game. That gating also names the intended pilot: not the greedy multicolor pile, but a deck that has planted its flag on blue as its spine and wants its mana to keep working after every spell in hand has been cast. It fills a real gap between a plain dual and a full utility land, offering inevitability at a rate slow enough that no aggressive deck will ever want it.

Castle Vantress (m3c)
M3C · #327rare
Pricing
Normal: $0.36
Foil:
Oracle Text

Rules text

This land enters tapped unless you control an Island. Tap: Add Blue mana. 2 generic manaBlue manaBlue mana, Tap: Scry 2.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

6 sets
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