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Moxonomy

Castle Sengir

Land

Every off-black color you reach for here comes with a standing toll, and that escalating tax is the entire design. The land taps for colorless free, charges one extra to bend toward black, and demands two more on top to reach blue or red. It rewards a black-based deck splashing the other two lightly rather than committing to a true three-color manabase, because that premium follows you turn after turn rather than resolving once. By modern standards the rate is punishing; contemporary fixing gives you the color the moment it enters or asks a single one-time payment. This asks an ongoing one, which is why it reads as a curiosity now rather than a workhorse. The flavor and the function line up, though: the seat of Baron Sengir, the vampire lord whose shadow hangs over the plane this card debuted on, a black stronghold that tolerates other allegiances only at a cost. The design philosophy on display, lands that gate their own utility behind repeated payment, is one the game has largely abandoned, and looking at it is a window into how cautiously color-fixing was rationed before instant, free access became the baseline expectation.

Castle Sengir (hml)
HML · #113uncommon
Pricing
Normal: $0.27
Foil:
Oracle Text

Rules text

Tap: Add Colorless mana. 1 generic mana, Tap: Add Black mana. 2 generic mana, Tap: Add Blue mana or Red mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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