Skip to content
Moxonomy

Cast into the Fire

Instant1 generic manaRed mana

The whole value of a modal spell like this lives in the second mode never being dead weight. Split cards and modal instants that pair a broadly useful effect with a hoser have been a design staple for years: the trick is pricing both halves so the artifact-exile mode costs you nothing to keep in the deck when the first mode is what wins games. Here the damage mode is the reliable one, a two-point spread across up to two attackers or blockers that mops up small creatures and go-wide starts. The artifact-exile mode is the answer you pack alongside it: exile rather than destroy, so it slips past regeneration and indestructibility and leaves nothing to recur. What makes the packaging efficient is that neither mode changes the cost or the timing; it is the same two-mana instant whether you point it at bodies or at an equipment, a mana rock, or a problem artifact. That flexibility is the entire pitch. A dedicated two-damage instant or a dedicated artifact-hoser would each be narrower and each risk sitting in hand at the wrong moment; folding both into one card means the slot always has a job.

Cast into the Fire (ltr)
LTR · #118common
Pricing
Normal: $0.85
Foil: $0.86
Oracle Text

Rules text

Choose one — • Cast into the Fire deals 1 damage to each of up to two target creatures. • Exile target artifact.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close