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Moxonomy

Case of the Gateway Express

Enchantment — Case1 generic manaWhite mana

The Case mechanic frames a two-part payoff, and this one is built for a board that pushes damage rather than plays defense. The entry effect is multi-creature removal that scales with your own width: each creature you control chips one damage into a single target, so a developed board can drop a midsize blocker without spending a card on it. That same width requirement bleeds into the solve condition, which asks that three or more creatures attacked during the turn. The logic is tight and self-reinforcing: the enters clause rewards you for having bodies, and the solve rewards you for swinging with them, so the card wants exactly one kind of deck and doubles down once you commit. The solved reward, a static team-wide power boost, is the anthem effect that turns a go-wide board into a lethal one. But note where the safety valve isn't: the delayed end-step solve still requires the attack to have happened, so if you never sent three creatures in, the anthem simply waits another turn. Nothing about the Case is automatic; it earns its second half or does without it. What holds it in check is that the entry damage is a one-time event and the anthem does nothing until the board already exists: the card amplifies a swarm it cannot create on its own, the honest price for stapling removal, an attack incentive, and a permanent buff onto a two-mana enchantment.

Case of the Gateway Express (mkm)
MKM · #8uncommon
Pricing
Normal: $0.26
Foil: $0.20
Oracle Text

Rules text

When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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