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Moxonomy

Cascade Seer

Creature — Merfolk Wizard3 generic manaBlue mana

Scry's job is smoothing draws, and this trigger scales that dig to a deckbuilding question most selection effects never pose: how many distinct classes have you actually mustered? Because the count tracks the Cleric-Rogue-Warrior-Wizard spread rather than raw creature quantity, a 3/3 for four mana that would otherwise be a forgettable Merfolk body becomes a top-of-library sculptor whose payoff rises with role coverage. The design is deliberately self-limiting. Being a Wizard, it slots into its own party as a floor, guaranteeing at least scry 1, but reaching scry 4 demands a roster built around class diversity rather than the tribal flooding a Merfolk deck would instinctively chase. That friction is the whole point: it pushes against the urge to jam one creature type and rewards the disciplined spread the party keyword was built to encourage. And since the dig fires on entry, this is a natural target for blink and flicker, where a full party turns into a repeatable scry engine: the value ceiling opens up on the "enters" trigger rather than closing on it. What the card represents is party's attempt to make card selection a function of board texture instead of body count, a scry that improves the more roles you have filled, not the more creatures you have played.

Cascade Seer (znr)
ZNR · #48common
Pricing
Normal: $0.07
Foil: $0.08
Oracle Text

Rules text

When this creature enters, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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