Cascade Seer
Scry's job is smoothing draws, and this trigger scales that dig to a deckbuilding question most selection effects never pose: how many distinct classes have you actually mustered? Because the count tracks the Cleric-Rogue-Warrior-Wizard spread rather than raw creature quantity, a 3/3 for four mana that would otherwise be a forgettable Merfolk body becomes a top-of-library sculptor whose payoff rises with role coverage. The design is deliberately self-limiting. Being a Wizard, it slots into its own party as a floor, guaranteeing at least scry 1, but reaching scry 4 demands a roster built around class diversity rather than the tribal flooding a Merfolk deck would instinctively chase. That friction is the whole point: it pushes against the urge to jam one creature type and rewards the disciplined spread the party keyword was built to encourage. And since the dig fires on entry, this is a natural target for blink and flicker, where a full party turns into a repeatable scry engine: the value ceiling opens up on the "enters" trigger rather than closing on it. What the card represents is party's attempt to make card selection a function of board texture instead of body count, a scry that improves the more roles you have filled, not the more creatures you have played.
