Carrion Thrash
The Jund span here puts a recursion engine inside a beater, and the death trigger is what makes the body expendable in a way most midrange five-drops are not. A 4/4 wants to trade, block, and attack into open mana, and every one of those activities is normally a small loss; this one converts its own demise into card advantage, asking only to pull a creature back from the yard. That structure rewards aggression rather than punishing it: throw it into a worse blocker, chump a fattie, or feed it to a sacrifice outlet, and the floor is still a creature returned to hand. Because the payoff lands only after the body is gone, holding it back gains you nothing; removal still kills it cleanly, but you get paid on the way out. The optional payment keeps the trigger honest when you are tapped out or when nothing in the graveyard is worth the mana. The target restriction reads "another," so it cannot recur itself in a loop; the return rebuilds a board rather than grinding infinitely. It sits in the lineage of creatures that double as graveyard value engines, the kind that want a board full of bodies worth getting back rather than a single bomb to chain. Three colored pips across three colors is the price of admission for a card this committed to the graveyard as a resource.
