Carrion Cruiser
Vehicles rarely double as recursion engines, and that is the wrinkle here: the reason to run it is the enters trigger, which mills two and pulls a creature or Vehicle card back to hand. The self-mill is not incidental; it feeds the return clause, so the card stocks its own graveyard and cashes it in the same moment it lands. That collapses the usual gap between putting cards in the yard and having something worth getting back, a two-step most reanimation-adjacent effects leave to a second card. Crew 1 keeps the activation cost trivial, so even a lone one-power creature turns it into an attacker, but the strategic center of gravity is the return, not the beatdown. Because it recurs Vehicles as well as creatures, a graveyard stocked with other crews becomes a renewable resource: mill into a Vehicle, bring one back, repeat as copies accumulate. The 3/2 body is the least interesting thing about it, which is the correct instinct for a design whose job is to grind card advantage out of the graveyard while occasionally swinging. It reads as a support piece: an engine built to feed and loot its own graveyard, content to trade blows only when the board demands it and never asked to carry the game on its stats alone.

