Careless Celebrant
Aggression that keeps paying after the block. A 2/1 for two invites the opponent to trade into it for free, so this reverses the math: the death trigger routes 2 damage at their board or their planeswalker, meaning the "profitable" block is only ever a wash and often a loss. The design leans on the two-for-one instinct every attacker relies on and folds a burn spell into the corpse. Because the damage fires on death rather than through an activated ability, it triggers on any death (combat, a sacrifice outlet, an edict, a board wipe), which turns the creature into something to feed rather than protect. That reframes the color's usual liability: red aggressive creatures are cheap and disposable, and here disposability is the point. The strict targeting (a creature or planeswalker an opponent controls) keeps it honest as a way to clear blockers rather than a flexible finisher; the damage cannot go to a player, so the card never closes the game itself, only opens a lane for the attackers behind it. What it offers is a body that never dies for nothing, which is exactly the tension an aggro deck wants resolved: the threat you are happy to lose is worth more than the one you have to shepherd.
