Caregiver
A healer whose mercy runs through a sacrifice altar: pay one white, feed it a creature you already control, and prevent the next single point of damage to any target. The activation reads like a fog spell carved down to its smallest unit, payable only by spending a body, and the rate never balances. Other prevention of the era handed out far more for far less, with no creature ever leaving the battlefield. What this design preserves is the old white prevention-and-sacrifice school, when damage prevention was still treated as a premium effect and folded into clerics who could convert the dying into the shielded. The flavor lands (a caregiver who spends the weak to protect the rest), but the abstraction buckles in play: one prevented damage rarely swings a combat, and stopping a meaningful amount means repeating the activation and emptying your board point by point. As a record of how prevention got priced before the color pie tightened its math, the card has a place in the lineage; as a creature you would sacrifice another creature to operate, it asks far more than the single point it returns.
