Carefree Swinemaster
The 1/4 body is the tell: this is a defensive frame stapled to an aggressive engine, and the friction between the two is the design. Most attack-triggered token makers hand you an evasive body or a first striker; this one is a wall that would rather block, so committing it to the red zone means risking a mediocre attacker into a waiting blocker just to switch the engine on. The reward is a per-combat tax you pay in the Declare Attackers step: for a 2/2 Boar that arrives tapped and already attacking. That timing matters, but not the way it looks. The Boar joins the assault the same turn it exists (no summoning sickness to work around), yet it still enters during Declare Attackers, which means it can be blocked like any other attacker; it does not leapfrog the defending player's blocks. What you are buying is presence, not evasion: an extra body in the combat every turn you swing. The card lives entirely on repetition. A single activation is a fair rate, but the design assumes you are attacking every turn, drip-feeding 2/2s onto a widening board. Give the Boars an anthem or a way to matter after they trade and the plan snowballs; left to grind alone, it produces one soft attacker per turn off a creature that would clearly rather be doing anything else. It is a green go-wide payoff that asks you to attack with something built to defend.
