Caravan Vigil
Rampant Growth's clause structure with a graveyard tax bolted on. Most one-mana green ramp of this kind splits into two families: search-to-hand fixing like Lay of the Land, and search-to-battlefield acceleration that costs more or comes off a creature. Caravan Vigil collapses both into a single spell and lets the board state decide which one you cast. With nothing dead this turn it is a humble basic-land tutor, smoothing your draw; let a creature die and the same mana puts that land directly onto the battlefield, untapped, turning a fixing card into genuine acceleration. The morbid condition is the meter that prices the upgrade: you do not get the ramp for free, you get it for proving the turn has already turned violent. That makes the card a quiet read on tempo. In a stalled or grinding game where creatures are trading, morbid is trivially online and the spell ramps; in a clean curve-out it does the modest fixing job and asks nothing. The restriction to basics is the other half of the bargain, keeping the effect honest in nonbasic-heavy builds while rewarding decks that lean on Forests and Plains. It is a small card, but a precisely engineered one: a single spell that bends from search-to-hand fixing to ramp on a condition the game tells you about, rather than one you have to manufacture.
