Captured by Lagacs
Pacifism was always a one-sided deal: you spent a card to defang a creature and got nothing back but the shutdown. This is the version that refuses to trade down. The aura still locks a creature out of combat entirely (no attacking, no blocking), the removal-by-immobilization that white and green have leaned on for decades, but the enters trigger hands you two +1/+1 counters to split across your own board. That support 2 is what pays for the tempo you'd otherwise lose stapling a card to someone else's creature: the same three mana neutralizes a threat and grows a pair of yours, turning a reactive tag into a net swing across the table. It reads as a control tool and plays as an aggressive one, which is exactly the disposition Selesnya go-wide decks want. There is friction, of course: like every Pacifism variant, it does nothing against a creature whose relevance lives outside combat (an activated ability, a mana dork's tap, a stream of enters or attack-independent triggers), and it goes to the graveyard the moment the enchanted creature does. But the counters do not go with it. They are already on your creatures, permanent, and stay there whether the aura sticks or not. That is what makes the card never fully dead even when the immobilization half misses: the answer can whiff, but the upgrade has already happened.

