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Moxonomy

Captivating Crew

Creature — Human Pirate3 generic manaRed mana

Threaten on a stick, with the threaten part bolted to a repeatable engine. The original red borrow effects (Threaten, then Act of Treason) spent a card to steal a creature for a single swing, a one-shot trade you accepted because there was no other way to do it in red. Here the steal lives on a body that survives the turn, so the same effect comes back every untap step as long as you can pay four mana. That changes what the borrow is for: not just a tempo swing or a sacrifice-fodder grab, but a recurring tax on the opponent's best creature, a way to keep pulling their blockers out of the way or feeding them to your own removal turn after turn. The untap-and-haste rider is the standard package that makes a stolen tapped attacker useful immediately, but the sorcery-speed clamp is what holds the design in check: you cannot ambush a creature mid-combat, cannot snatch a blocker after attacks are declared, cannot react to anything on your opponent's turn. The 4/3 frame matters here too. A repeatable steal engine that dies to most removal stays answerable, and a four-power attacker that has to commit to the board to use its ability is exposing itself the same way it exposes you.

Captivating Crew (xln)
XLN · #137rare
Pricing
Normal: $0.25
Foil: $1.80
Oracle Text

Rules text

3 generic manaRed mana: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

6 sets
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