Captain of the Mists
The untap-on-Human-entering trigger is the part that makes this body more than a slow tapper. Most repeatable tap-down effects are gated by a tap symbol that locks the creature down for a turn at a time: you point it once and wait. Here, every subsequent Human that enters refreshes the ability, so a board that floods Humans turns a once-per-turn tool into a board-wide untap-and-retap engine within a single turn. The activated ability itself is deliberately flexible: it taps or untaps any permanent, not just creatures, which means it doubles as a blocker-remover on offense, a Pacifism on a key attacker on defense, and an untapper for your own lands or tapped creatures when you need a surprise. That second mode is the one players forget, and it is where the trigger earns its keep: untap your own attacker after combat, then untap the Captain off the next Human you cast, and you have two activations in a window most tappers give you one. The design sits in the lineage of repeatable tap effects that reward a wide creature deck rather than a slow control shell, asking you to commit to a tribe to unlock the throughput. The 2/3 body is incidental; the value is in how many times you can fire the ability before the turn ends.

