Captain Marvel, Shooting Star
White exile removal has always carried a giveback: the classic pattern hands the exiled creature's controller a life debt, priced as a soft cost on cards like Swords to Plowshares. This one inverts that arithmetic into an engine. The first trigger still refunds the victim's power to their controller, but the second clause converts every future exile-from-battlefield into your own life gain, and it fires on any creature other than this one, not just the ones you remove. Blink effects, your own sacrificial exiles, and opposing removal that exiles all feed the same counter, so a board built around exile events pays you twice. The removal is repeatable rather than one-shot, hitting on entry and again on every attack, which means a developing battlefield keeps getting picked apart while the life total climbs from both sides of the exchange. What keeps the exchange measured is the "up to one" cap and the giveback that follows it: this removes at a deliberate pace and never lands a clean kill, so it grinds rather than blows out. The reward is a shell that generates its own exile events, and the payoff turns a color's oldest downside into a renewable resource: the debt white has paid for exile since the earliest days becomes, here, the fuel.
