Captain America, Wings of Freedom
The anthem here runs backward from every white team-buff you've seen. Traditional lords key their bonus off power, off a static +1/+1, off the caster's own board presence; this one scales off Captain America's toughness, then hands that number out as a symmetric pump to every other Hero on the swing. The catch is the source it keys off. A 3/1 body means the base buff is a modest +1/+1, and that printed single point of toughness sits one Shock away from dying: kill the source before combat and the trigger never fires; kill it in response after it's attacked and the anthem still resolves off last-known toughness. That fragility is the design's whole tension. The card wants you to grow its toughness (equipment, counters, a defensive aura) so the attack trigger scales, but every point of toughness you add is a point of durability the source was starving for anyway. Ward and first strike are the concessions that keep the body alive: ward taxes the cheap removal that would otherwise trade up on a three-drop, and first strike lets the attacker win exchanges against the flyers and reach creatures its own evasion can't route around. The flying then carries the whole package over the ground, so the anthem lands on an evasive attacker rather than a stalled one. It's a lord built as a toughness engine wearing an aggressive frame, an unusual shape for a white team payoff to take.

