Capricious Efreet
Randomness as a cost is the design conceit here, and the math is uglier than the body suggests. Every upkeep, you are forced to feed one of your own nonland permanents into the lottery alongside up to two of your opponents' things, and the destruction lands on one of them with no agency on your part. The clause that fixes the card's character is the mandatory self-inclusion: you cannot decline to target one of your own permanents, so the engine always puts something of yours on the chopping block. With one enemy permanent targeted, that is a coin flip on whether you blow up their threat or your own Efreet; pick two enemy targets and the odds tilt to a one-in-three chance of self-immolation. The result is a 6/4 that hits hard but turns your upkeep into a recurring gamble against your own board, which is precisely the flavor the name promises and a rare instance of a creature whose drawback is metered by chance rather than by a fixed downside like a tap clause or a sacrifice tax. It belongs to a small tradition of red cards that hand you raw power and a die roll to manage it: efficient, swingy, and structurally incapable of being played safely.

