Canyon Vaulter
The flying grant is the whole point, and it's tied to an action players rarely think of as evasion. Saddling a Mount or crewing a Vehicle is normally a horizontal decision: you tap creatures to turn on a body, and that body attacks along the ground. This Kor pilot bolts an aerial coat of paint onto whatever it activates, which changes the arithmetic of both keywords entirely. A ground-bound Mount that would trade or get chumped instead sails over the defense, and a Vehicle you'd never race with becomes a clock. The restriction that pays for it is the main-phase clause: the flying only applies when the saddle or crew happens during your main phase, which lines up with when you'd naturally set up an attack rather than react to one. Saddle is sorcery-speed by nature, so this is a plan you commit to before combat, not a surprise sprung after blockers; the timing window keeps the evasion honest by forcing it into the open. The 3/1 body is deliberately fragile: this is a creature that wants to be tapping to crew something bigger rather than swinging on its own, and pairing it with a Vehicle that has real toughness solves both the evasion and the survivability problem in one activation. It is a narrow enabler for mechanics that live or die on getting expensive bodies through, built for an ecosystem where Mounts and Vehicles share the same tap-to-activate economy.
