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Moxonomy

Canyon Crab

Creature — Crab1 generic manaBlue mana

Two abilities pulling in opposite directions, held together by a body that would otherwise just sit there. A 0/5 blocks all day but threatens nothing, so the pump reads as an escape valve: burn mana to turn the wall into a 2/3 for a beat of offense, or push through the last points of damage when the toughness is already spent anyway. The end-step loot is the sharper half, because it pays you specifically for a turn where nothing left your hand. That is a deliberate reward for the passive, land-and-hold posture a big-toughness blocker naturally wants to adopt: you sit behind the wall, cast nothing, and get to filter a card at the end of it. The pump is the clever part of the arrangement. Because it is an activated ability rather than a spell from your hand, you can pump on your own turn to attack or trade in combat and still satisfy the "no spell" clause for the end-step trigger. The two halves cooperate instead of competing. What emerges is a filtering engine wearing a defensive creature's clothes, built for a controlling shell that would rather trade early tempo for card selection: hold the ground, dig for answers, and reserve the +2/-2 for the turn the game finally asks the crab to swing.

Canyon Crab (otj)
OTJ · #40uncommon
Pricing
Normal: $0.07
Foil: $0.33
Oracle Text

Rules text

1 generic manaBlue mana: This creature gets +2/-2 until end of turn. At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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