Canopy Stalker
A must-be-blocked clause bolted to an aristocrats payoff, aimed squarely at the attack step the defending player would rather sit out. The evasion half is more coercive than a true Lure: it does not conscript every legal blocker the way "all creatures able to block do so" effects do, but it does force the opponent to commit at least one body to the collision, converting a would-be free swing into a trade they did not choose. That single forced block is where the death trigger earns its keep. When the 4/2 dies, it pays out a point of life for every creature that died across the whole turn, not just its personal killer, so the more corpses already litter the turn (a sacrifice loop firing, a token swarm folding into a mass exchange, an earlier removal spell that cleared the way), the fatter the swing. The coupling is the design: it reads as a beater and plays as bait, most valuable on a board built to die rather than one built to survive. The tension runs both directions, though. Two toughness is brittle, and any instant-speed answer or a bigger blocker removes it before the trigger accrues much of anything, dropping the payoff to its floor. On an empty board it is a fragile attacker with no fuel; the card wants the graveyard filling around it, and only then does the forced block become a bad deal for the other side.
