Canopy Gorger
Six mana for a 6/5 with no text whatsoever: a true vanilla wurm, a body and nothing else. There is a long tradition of green creatures whose entire job is to put the biggest fair number a curve can support onto the battlefield, and this sits squarely in that line: no evasion, no trample, no enters-the-battlefield clause, no activated ability to give the stats a second function. The statline is the whole design. Six power trades up against most mid-sized blockers and threatens to close a game in three swings; five toughness keeps it out of range of a fair amount of small burn that would clip a frailer top-end, while still folding to anything that kills a creature outright, which is the price of carrying zero protection. What separates a card like this from the dozens of similarly sized green beaters is almost nothing, by intent: a clean vanilla finisher gives green a reliable threat that stands entirely on its own, demanding no support cast to function. That makes it honest in a way splashier cards are not. It rewards no graveyard, no counter, no tribe; it asks only that you reach six mana and want six power swinging back across the table. A baseline, deliberately undecorated.
