Candy Grapple
The interesting move here is what the two-mode structure does to the black removal template. A -3/-3 shrink for two mana is a fine, unglamorous baseline: it kills most early creatures and dents anything bigger. The Bargain clause reframes that floor as a choice rather than a static rate. Sacrifice a token, an expendable artifact, or an enchantment you no longer need, and the effect leaps to -5/-5, enough to answer the four- and five-toughness midrange threats that a straight -3/-3 whiffs against. What makes the design clever is that the additional cost is not mana but resources you already have on the battlefield, so the upgrade doesn't slow the spell down or push it out of a tight curve; it converts board detritus into removal reach. That places it in a lineage of scalable black kill spells (Ultimate Price and Cast Down bought their efficiency with restricted targets; this buys it with a sacrifice you set up in advance) but the payment is under your control rather than dictated by the opponent's board. The friction is real: an aristocrats or token shell can feed the Bargain trivially, while a lean control deck may only ever cast the -3/-3 half. That gap is the point. The card is at its baseline generically useful and at its ceiling a genuine catch-all, and which version you get is a deckbuilding decision rather than a printed number.
