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Moxonomy

Candletrap

Enchantment — AuraWhite mana

The one-mana Pacifism variant that comes with a plan for the thing it stops. Ordinary combat-neutralizing Auras like Pacifism and Arrest have always left the enchanted creature sitting on the board as a permanent liability: your removal is committed, and the opponent still owns the card. Candletrap keeps that same lockdown floor (defender plus damage prevention, so even a first-striker or a trampler gets neutered) but attaches an exit ramp. When you can muster three creatures of different powers, the Coven cost turns a stalled pacify into a clean exile, dodging regeneration, indestructibility, and death triggers alike. The design tension is real: you pay a discount up front for a soft answer, then decide later whether the board state has earned you a hard one. That makes it a rare Aura that scales with the game rather than decaying: early it is a cheap patch on a threat, late it is unconditional removal you already sunk a single white mana into. The Coven requirement is the honest price for that upgrade, gating the exile behind a go-wide board you have to actually build toward rather than handing it out for free.

Candletrap (mid)
MID · #9common
Pricing
Normal: $0.22
Foil: $0.24
Oracle Text

Rules text

Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven — 2 generic manaWhite mana, Sacrifice this Aura: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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