Candletrap
The one-mana Pacifism variant that comes with a plan for the thing it stops. Ordinary combat-neutralizing Auras like Pacifism and Arrest have always left the enchanted creature sitting on the board as a permanent liability: your removal is committed, and the opponent still owns the card. Candletrap keeps that same lockdown floor (defender plus damage prevention, so even a first-striker or a trampler gets neutered) but attaches an exit ramp. When you can muster three creatures of different powers, the Coven cost turns a stalled pacify into a clean exile, dodging regeneration, indestructibility, and death triggers alike. The design tension is real: you pay a discount up front for a soft answer, then decide later whether the board state has earned you a hard one. That makes it a rare Aura that scales with the game rather than decaying: early it is a cheap patch on a threat, late it is unconditional removal you already sunk a single white mana into. The Coven requirement is the honest price for that upgrade, gating the exile behind a go-wide board you have to actually build toward rather than handing it out for free.

