Candlestick
Two effects that usually live on separate cards, stapled into one artifact for a single blue mana. The Clue half is the escape hatch: if the Equipment never finds a home, or the game turns cornerless, you spend two mana and crack it for a card, which means the floor is a cantrip you paid a discount for up front. The Equipment half is the payoff, turning any attacker into a repeatable surveil engine that also gets a little bigger. That dual type is the whole design idea. Most Equipment asks you to commit mana to a body before it does anything; this one refuses to be a dead draw, because the sacrifice mode is always available regardless of board state. The surveil-2-on-attack rider is doing quieter work than the +1/+1: it feeds graveyard payoffs, sculpts your draws, and fills the yard turn after turn as long as the wearer keeps swinging, which is exactly the kind of incremental card selection blue midrange wants but rarely gets attached to a creature. The tension the card resolves is the perennial problem with cheap Equipment: it wants to be worth a card slot whether or not the board cooperates. Bolting a Clue onto the back solves that by giving the same object two exit ramps, one that rewards an established board and one that bails you out of an empty one.

