Candlekeep Inspiration
A payoff searching for an engine, and the engine it points at is a very specific graveyard: not creatures, not permanents, but the pile of instants, sorceries, and Adventure cards you have burned through and set aside. It turns your team into a mirror of how hard you have cast spells, a genuinely unusual axis for a creature-based finish. Most anthem effects scale with permanents on the battlefield; this one scales with spent resources sitting in exile and the graveyard, rewarding a deck that has been slinging cantrips while quietly building a body count nobody was watching. The exile clause widens the pool past what the count suggests: cards processed by other effects, foretold-and-cast spells, flashback casts, any qualifying instant, sorcery, or Adventure that ends up owned by you in exile still feeds the number, so the count reaches well beyond "spells in the yard." The design leaves delivery as the open question. It only rewrites base power and toughness through the end of the turn, so the whole plan is a single alpha strike that needs bodies already on the field to matter; a spell-heavy shell that plays few creatures gets an enormous number attached to almost nothing. That gap, between the count you can build and the board you can point it at, is the axis the whole card turns on.
