Campsite Cuisine
Two enchantments in one shell: a Food generator that keys off legendary creatures, and a combat convert that spends those Foods on the attack step. The first half does the accumulating; the second half does the spending. What makes the design worth attention is how the sacrifice clause is priced. X is not a mana cost or a fixed number but a count of Foods you choose to feed the trigger, and each Food buys one attacker +3/+3 with trample and indestructible until end of turn. That indestructible rider is the part that changes the math: it turns an alpha strike into a swing your opponent cannot untangle with chump blocks and removal at the same time, because the boosted creatures survive combat regardless of what they run into. Trample forces the damage through, +3/+3 makes even a token lethal, and indestructible protects the investment. The tension the card manages is stockpile versus payoff: every Food you sit on is a future combat pump, but the Food-generation trigger is slow and passive, so the deck wants a steady drip of legendary bodies entering to keep the pantry stocked. It rewards a build wide on legends and light on immediate gratification, then cashes the whole reserve in a single turn. The flavor of provisioning a party before a long journey maps unusually cleanly onto the mechanic: you cook ahead, then eat when the fight comes.
