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Moxonomy

Camouflage

InstantGreen mana

Hand a green instant to a defender and ask them to perform a randomization procedure at the table: pile their blockers, assign the piles to attackers by some agreed-on random method, and let chance resolve who actually trades. Nothing else in the modern game works this way, because nothing else in the modern game is willing to surrender a combat resolution to luck after attackers are locked in. The design intent is legible enough (a trick that punishes the defender for fielding a wall of blockers by scrambling their assignments), but the execution comes from an era when "divide into piles" and "at random" were considered acceptable instructions to print on a card. The templating alone is a small monument: the current Oracle text runs longer than most planeswalker ultimates, and it is still ambiguous enough that serious play would never tolerate it. What Camouflage really represents is the path not taken. Combat tricks consolidated around deterministic effects (pump, evasion, fight, trample-granting) and left randomization behind entirely. The card endures as a curiosity and a reminder that the trick-color's role in combat was, for a brief window, an open design question rather than a settled one.

Camouflage (2ed)
2ED · #188uncommon
Pricing
Normal: $9.38
Foil:
Oracle Text

Rules text

Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
Legal
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

6 sets
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